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Gaming · Melbourne · 2019

A Goose Photograph in an Office Chat Became a Game

The unexpected journey of an annoying waterfowl puzzle game from Melbourne to global charts

House House developed Untitled Goose Game after an employee shared a stock photograph in internal communications.Read in slides

1. Internal Office Joke

Independent studio House House operated in Melbourne, Australia, with a four-person development team. An employee posted a stock photograph of a goose in the company communication channel. The team discussed the peculiar behavior and expression of geese. They realized a video game featuring a goose protagonist offered strong creative potential. Their debut project had utilized flat colors and 2D art.

The team explored the goose concept further.

2. Stealth Mechanics

The developers drew movement inspiration from Super Mario 64 to build a 3D environment. They implemented non-player character AI that reacted to stolen items and environmental changes. Restricting the field of view of villagers transformed the project into a stealth game. Instead of remaining hidden, the goose attracted attention to create comedic scenarios. The mission structure drew inspiration from the Hitman series.

Stealth mechanics shaped the comedic gameplay.

3. Accidental Title

The studio secured a spot at the Fantastic Arcade festival in Texas. Developers lacked an official title when submitting the gameplay demonstration. They used the filename of the publisher submission video as a temporary identifier. Fans on social media embraced the placeholder name upon seeing teaser clips. The accidental title remained the official name for release.

Fans embraced the temporary placeholder title.

4. Viral Teaser Trailer

House House published the first teaser trailer in October 2017. The video gained viral popularity on social media platforms within hours. Game developers recognized that clear visual concepts helped indie titles stand out. Government agency Film Victoria provided financial support to sustain the studio. The team focused on finalizing the puzzle objectives across multiple village areas.

Social media exposure boosted early project awareness.

5. Comedic Soundtrack

Composer Dan Golding scored the promotional trailer using Claude Debussy preludes. Positive reactions led the studio to incorporate six Debussy compositions into the game. Golding sliced the musical pieces into hundreds of small audio stems. The game triggered specific audio stems based on player actions. This reactive system provided a slapstick cartoon atmosphere during gameplay.

Reactive musical stems mirrored on-screen actions.

6. Platform Releases

Panic published the finished game for macOS, Windows, and Nintendo Switch in September 2019. An Epic Games Store exclusivity deal provided financial stability for the studio. Ports for PlayStation 4 and Xbox One followed in December 2019. The Xbox version joined the Xbox Game Pass subscription catalog at launch. Physical editions produced by iam8bit shipped in late 2020.

Console versions expanded player access globally.

7. Global Chart Success

The title achieved unexpected commercial success on digital storefronts. It topped Nintendo Switch download charts in Australia, the United Kingdom, and the United States. Sales surpassed one million copies globally by the end of 2019. Reviewers praised the minimalist user interface and slapstick comedy. Critics noted the short completion time but commended the consistent charm.

Sales surpassed one million copies in 2019.

8. Cultural Impact

House House donated a portion of their income to Indigenous groups under a local campaign. The end credits acknowledged the traditional owners of the Wurundjeri land. The Australian Centre for the Moving Image partnered with Orchestra Victoria for a live performance. The government cited the performance as a cultural case study. The project contributed to new national digital games tax offsets.

The project received government cultural recognition.

9. Cooperative Update

A free content update arrived in September 2020, introducing local cooperative multiplayer. The update allowed two players to control separate geese simultaneously. The cooperative mode launched alongside new storefront releases on Steam and itch.io. Publishers attempted to bring the title to mobile platforms later. Apple App Store reviewers rejected an early mobile submission due to credit screen navigation issues.

A cooperative multiplayer mode launched later.

10. Industry Accolades

Untitled Goose Game was released in 2019, followed by a two-player update in 2020. It also received Game of the Year awards at the D.I.C.E. and Game Developers Choice ceremonies. Those were outcomes of the released game, whose development had started with the office photograph and prototype. The title retained the word Untitled rather than receiving a conventional name before launch.

The temporary-sounding title remained on the released game.

Sources